![tales of zestiria sorey with no sc at start of battle tales of zestiria sorey with no sc at start of battle](https://images.pushsquare.com/screenshots/72471/large.jpg)
This makes it so combat is an offensive and defensive ordeal. The SC gauge regenerates over time if the character holds still, but well-timed dodges or blocks against special attacks will award SC. The Spirit Chain (SC) gauge drains when you use Artes, and is therefore essential to success in combat. The Battle Acts are typically earned by completing certain actions in battle. They are abilities which need to be equipped and require a certain amount of AP per Battle Act. Charging the Blast gauge is reliant on “Battle Acts”, which are essentially Zestiria’s take on character skills. The Blast gauge allows for many different attacks, including a character’s most powerful ones: the Mystic Artes. Speaking of meter, there are two special meters this time: the Spirit Chain gauge, and the Blast gauge. Combat in Zestiria is easy to pick up and difficult to master chaining your Artes together, getting spells cast at the right time, guarding, dodging, and maintaining a combo made up of abilities that drain meter are all skills the game expects you pick up. Artes can be chained together, each having different maneuvers and damage types (which follow a rock-paper-scissors system), allowing for flashy, versatile comboing.
TALES OF ZESTIRIA SOREY WITH NO SC AT START OF BATTLE SERIES
The Tales series typically features special abilities called “Artes” and Zestiria is no different. Human characters primarily have melee attacks while Seraphim characters are longer range and cast spells. Characters still only have two primary directions in combat: towards the enemy or away from them. Like in previous Tales games, there are many options in battle. Combat this time around is dubbed the “Fusionic Chain Linear Motion Battle System”, and features a player-controlled party of up to four characters squaring off against enemies in real-time. The character models are to scale in comparison with the environments and at times, combat encounters can even happen right in the exact place they are triggered in the game world, rather than transitioning to an arena. Tales of Zestiria sports an open world, which is a series first.
![tales of zestiria sorey with no sc at start of battle tales of zestiria sorey with no sc at start of battle](https://i.ytimg.com/vi/Xp1aDxhF768/maxresdefault.jpg)
All of it is standard enough but it was never the stories and worlds that set the Tales series apart – it was pretty much everything else.
![tales of zestiria sorey with no sc at start of battle tales of zestiria sorey with no sc at start of battle](https://1.bp.blogspot.com/-sn58yIJ8XZE/V3YV8eBDnMI/AAAAAAAALmg/BYQUZGw6omoELyMTbOpc8VRN_Jc-LD_bQCLcB/w0/chara_sorey.png)
Of course, there is a threat to the land’s well-being in the form of the Hellion, monsters spawned from negative emotions. The Seraphim are humanoid beings who are both scarce and only appear to humans with enough spirit power called Shepherds. There are two main races in the medieval fantasy game world of Glenwood: humans and supernatural Seraphim. Players primarily take the role of main protagonist Sorey, a young man who wants to help people. But it looks like it will still try to take the best the series has to offer and present it in a hefty, zesty package for your enjoyment. Marking the series’ 20th anniversary, the latest entry, Tales of Zestiria, is no different from its predecessors in visual style, theme, mechanics and gameplay structure. The action role-playing Tales series has kept a good standing among JRPG fans here in the West as well, offering an anime-style, faster-paced experience across the many, many games in the series. Among these names are Final Fantasy, Shin Megami Tensei, and of course, the “Tales of” series. In Japan, there are a few big name RPG series that always garner a consistent, dedicated following.